星期六, 六月 16, 2007

FX Composer 2 Beta 3发布



Key Features of FX Composer 2





  • Cross-Platform Support




    • DirectX 9 and OpenGL


    • HLSL, COLLADA FX Cg, CgFX shading languages


  • User-Friendly Shader Authoring




    • Shader Creation Wizard with templates


    • Full-featured Code Editor




      • Code folding for functions, techniques and passes


      • Tab stop display


      • Line number display


      • External file modification monitoring


      • Jump-to-include files


    • Properties panel for tweaking shader parameters




      • High dynamic range color picker


    • Material panel for managing materials




      • Display of per-material textures


      • Tone mapping for per-material textures


    • Easy material creation and management interface


    • Hundreds of sample shaders




      • NVIDIA Shader Library integration


      • Sample projects ranging from simple to complex


    • Advanced scene manipulation




      • Create and manipulate basic geometric shapes, lights, and cameras


      • Import .3ds, .fbx, .dae, .x, .obj files


      • Drag-and-drop light binding


      • Drag-and-drop texture binding


      • Skinning and animation


    • Texture Viewer




      • Support for .dds, .jpg, .bmp, .png, .tif


      • Drag-and-drop textures onto object materials


    • mental mill™ Artist Edition




      • Artist-friendly visual shader authoring


      • Ability to export to FX Composer via CgFX and HLSL


    • Convenient Start Page




      • Recent projects


      • Quick Start Tutorial


      • Quick links to User Guide and other useful documentation


      • Single-click access to open effects and create new ones


      • Single-click access to open COLLADA documents


    • Integrated Shader Performance Tuning via NVIDIA ShaderPerf 2.0




      • Support for CgFX, COLLADA FX, and HLSL shaders


      • Compare shader techniques across multiple GPUs


      • View data in tables or graphs


      • See shader throughput, register usage, instruction counts, and branching performance


    • Convenient Pipeline Integration Features




      • Semantic and Annotation remapping


      • Advanced Scripting Support




        • Full Python scripting


        • Custom toolbar for scripting support


      • Extensible plug-in Architecture with SDK


    • Complete COLLADA support




      • Project and Asset Management (Project Explorer and Library Viewer)




        • Author COLLADA assets


        • Create and remove COLLADA documents


        • Move, delete, and copy COLLADA assets across COLLADA documents


        • View COLLADA assets by category


      • COLLADA format support




        • Material Instance Scene Binding


        • Material Instance Vertex Binding


        • Skinning


        • Triangulation with holes


        • Support for rendering COMMON Profiles


        • Vertex Stream Remapper


      • Conversion of CgFX to COLLADA FX Cg


    • Comprehensive Undo/Redo support


    • Comprehensive Documentation




      • User Guide


      • Quick Tutorial

星期一, 六月 11, 2007

Gamasutra的Podcast

最近一直听CNN的podcast,虽然是比较专业的新闻制作,但是大多是关于美国的各种乱七八糟事情,不太感冒。今天早上上网翻了一下,发现了Gamasutra也有免费的podcast,立即加入Juice的subscript,在这里和大家分享。
http://feeds.feedburner.com/GDCRadio
在Gamasutra网站也有很多关于GDC的podcast,不过都是要收费的。

星期日, 六月 03, 2007

英国的XNA爱好者组织游戏开发竞赛


这里是官方网站
http://xna-uk.net/content/competition.aspx
英国的XNA爱好者组织了一项游戏开发竞赛,仅对本国居民并且是XNA UK Group成员的爱好者开放,奖金达5000英镑,这次竞赛是有微软官方支持的。
看了新闻,我在想,什么时候我们国家也可以有这样的活动,也可以得到微软支持吗?是否我能去找微软谈?周围朋友有愿意做这个事情并有能力做这个事情的人吗?