星期四, 五月 24, 2007

一个俄罗斯团队宣布开发XNA物理库


XNA Physics API (XPA) is physics API designed for XNA.

It is based on OPAL (Open Physics Abstraction Layer) [url:http://ox.slug.louisville.edu/~o0lozi01/opal_wiki/index.php/Main_Page]At initial stage it will support ODE (Open Dynamics Engine) http://ode.org but later it will support something else for XBox360 support.
What is XPA?

XPA is a high-level interface for low-level physics engines used in games, robotics simulations, and other 3D applications. Features a simple C# API, intuitive objects (e.g. Solids, Joints, Motors, Sensors), and XML-based file storage for complex objects.
XPA Mission

Our common goal is to create a set of open source physics tools for the development of virtual environments.
XPA Philosophy

XPA has two main goals:1. to provide a high-level physics interface, and2. to provide an abstract interface that is independent of the underlying physics engines.Although some similar libraries focus mainly on #2, XPA is more focused on #1. Even though #2 is important for comparing physics engines or using multiple physics engines in the same application, XPA’s primary concern is giving developers a simple, powerful interface with high-level constructs.

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